Projects +

ACFF VACUUM - GRADS IN GAME DESIGN DOC.pdf

WITH MY MIGHTY VACUUM CLEANER

Project Type: Game Design Document, Video

Team Size: 1

Development Time: 1 Week

Genre: Co-op, Puzzle

This project was made for "Searching For A Star + Rising Star 2023: Design". Tasked with creating a game mechanic that can be used on its own and with the ability to become a part of an already existing game.

My brief includes a description of mechanics which alongside the video explains its uses.

Video Showcase

ACFF VACUUM - GRADS IN GAME SHOWCASE.mp4

Big Defuser, Little Defuser

Project Type: Game Design Document

Team Size: 1

Development Time: 4 Months

Genre: Co-op, Puzzle, VR

Tiny Diffuser, Big Diffuser is a CO-OP Puzzle game based around bomb defusal, Using communication and gravity to defuse bombs together.

One player is shrunk and placed in the bomb the other is on the outside rotating the bomb to assist them. 

Big Defuser, Little Defuser GDD

Grapple Ball

Project Type: Prototype

Team Size: 3

Development Time: 3 Months

Genre: Multiplayer, Sport

Grapple Ball is all about momentum. A 1v1 or 2v2 game where your goal is to throw a ball through 1 of 3 hoops on the opposing side of the playing field. 

Use your grapple hook and wall running to build up speed, which in turn affects the ball's trajectory when thrown. However, you must watch out as a collision with other players' grapple line will have you drop the ball.

Submitted as a contestant to Games Innovation Challenge 2021 

Notable skills used:

   Game Design

   Programming

Design Pillars

The joy of a grappling hook

Inspired by the amazing fun it is to use a grappling hook to traverse the environment in Titanfall 2, this is the game's main focus. And is an incredible way to build momentum. The grappling hook line is also used to make players drop the ball also making it an aggressive action for the player both in terms of movement and attack.

Keeping Momentum

Giving the player tools to keep their speed is an integral part of gameplay. Level design is key to this, the placement of walls and grappling points as well as open spaces to move through. Momentum affects the ball enabling further throws.

Feel like a real sport 

The map is even on both sides and players have access to the same tools, it's a competition of skill. Although not in-game another part I believe is integral is the crowd, chants in particular. As they are as much a part of the sport as the actual players.



Plans for the game

World Building

An online world run by AI has opened its door to humans. They want you to compete against each other for their entertainment. Control a digital robot in Grapple Ball and fight for the title of Grapple King.

Game Modes

Many variables in the game can be changed, game modes could vary from basic lower gravity to increasing how much the grapple line can stretch.

Air Dash

Used to give the player more control whilst in the air, changing the direction they are going in or adding a boost of speed. 

The Dungeon Master

Project Type: Prototype

Team Size: 1

Development Time: 2 Months

Genre: Narrative, FPS

A narrative FPS, you will be entering the dungeon of a dungeon master, taking their glove at the start the dungeon master questions your presence. Depending on your answers you will be placed into 1 of 3 dungeons. Keep an eye out as it seems Daedalus has built this dungeon at his behest.

Notable skills used:

   Project Management

   Game Design

   Programming

God Sent

Project Type: Team Game

Team Size: 8

Development Time: 8 Months

Genre: Action, Narrative

You are a nun granted powers by God to defeat the Seven Princes of Hell but you must decide how far you are willing to suffer for your faith or whether you will give into the allure of power. 

Notable skills used:

  Level Design

   Game Design

   Communication

Gameplay Trailer

Missing Hardware

Project Type: Game Jam

Team Size: 3

Development Time: 2 days

Genre: 2D, Platformer

A 2D sidescrolling platformer with a transforming twist.

Having fallen off the factory line and smashed into pieces you need to put yourself together again, for each missing part you collect you gain new abilities that will allow you to traverse the map. 

Notable skills used:

   Game Design

   Programming

Carrier Pigeon

Project Type: Mod

Team Size: 1

Development Time: 1 Week

Genre: Endless Runner

A game created from a modded version of flappy bird. 

In this endless runner play as a Carrier Pidgeon dodging bullets and gunfire in an attempt to deliver an important message.

Notable skills used:

   Game Design

   Programming

   Pixel Art